The greatest libraries in all the world house entire sections of books detailing the demise of towns and cities throughout history. This is the tale of an evil town slayer, the knight, and the 4 arbiters of justice.
In some time past, before the name Cradle of Death was placed upon the stones of a town, a prosperous town existed. The farmlands were plentiful, the roads lined with golden bricks, and a smile always upon the Mayor's face. And how could the town not be one of joy when the Knight called this place his home? He stood strong, this beacon of hope, tamer of dragons and protector of the town. Unfortunately, joy was not destined to remain.
One evening, so late that it was almost dawn, the mayor was awoken by a rapping on the door. His guards open the door and found an old wizened man in rags. "Why do you awaken the Mayor's home at this odd hour" the guards demanded. "Forgive my trespass," the old man wheezed, "but a nightmare befell me, and I must deliver its warning at once!" The mayor having reached the front hall, merely responded to the old man "You awoke us due to a dream! Guards, remove this man from my sight!" As the guards dragged the man away, he shouted back "Upon the Night of Glass, when sea becomes sky, the King of Honor shall be slain by the Arrow of Terror." Where the man was taken, no one knows, but his warning still adorns a wall in the underbelly of cradle to this day. The town ignored the warning as a dark sea came their way.
Joy came crashing down as a dark shadow engulfed the mountain, like it was the sea swallowing the shore, and bats circled around the shadow like ripples from a pebble tossed into the water. The Knight surged forward to protect the town, bringing forward a dragon and other fighters, but the attack was too much. The knight was slain by an arrow from the darkness, and the remaining fighters and townsfolk quickly followed, their fear and terror great at having witnessed the Knight's death. Soon, all that remained were the dead and shadows.
Over time, the battle was forgotten and all that remained were bones, the name Cradle, and the headless statute of the once great Knight, the once great King of Honor.
As time passed, and ruins became rubble, and gold faded from the bricks, word of a Vampire spread to the ears of adventurers until it was heard by 3 tieflings and a kenku. To keep the town safe and find out if a vampire was slaying travelers, the 4 banded together and rushed towards Cradle. The group kept in mind that it is okay to trifle with Goblins, but to trifle with a true vampire would most likely lead to death.
In the name of justice, Yera, Abby, Fenriss, and Cicada charged forward to defeat the evil that had taken root in Cradle. The group plowed through goblins, quickly slashing and damaging them with spells and weapons alike before continuing forward to the cave of the vampire. The party moved forward, turning bones to dust, zombies to sludge and scattering the essence of shadows across the room before reaching the final evil.
In the room was not a vampire feared, but instead a wight. The party ran forward, weapons glowing with magic, spells forcing the wight backwards. As the Trickster pulled a boar from his bag and slung it at the wight, Ghaunadar strengthened the force blast from slung by the Warlock, the Not-Bard swung her magical sword and the Ranger fired her magical arrow, slaying the wight in the name of all things good and just.
The story of the Arbiters of Justice ends with a dead not vampire and the knowledge that sometimes rumors are not correct and sometimes the big bad is not the big bad of legends, but simply a different smaller evil hiding behind the shadows of the past.
Yera Dream does not present the story of the knight as being 100% truth.